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Nuvendil said:
curl-6 said:

Yeah Leftheria looks the best cos it most showcases the improvements to water reflections and grass rendering. 

And yeah, the cutscenes get way to close to a lot of textures.

But during regular gameplay, the game just doesn't have the level of fidelity I'd expect from an exclusive first party game on this tier of hardware; it really feels like one of those launch window titles like, say, Resistance Fall of Man or Perfect Dark Zero where the devs haven't quite figured out the hardware.

Yeah, I can see that on a minor level.  I still think overall it works out on the positive side.  It reminds me more of something like The Elder Scrolls IV Oblivion.  A clear step up from what there was previously on a technical level, but still more to be done.  And I think some of this is also coming from Monolith Soft working with new techniques and the strains those new techniques bring I think took them off guard.  Grass system changes are one of them.  I think lighting is another.  The most distinct new feature is the cloud simulation which is dang impressive.  Another reason Leftheria looks so awesome since it really is a great showcase of the cloud sea.  

Yeah I will say the cloud simulation is freaking awesome. Forgot about that for a sec.

Oblivion is a good comparison point actually cos it has that same sense of having one foot in the current gen and one in the previous, so to speak. Like, some stuff like materials, reflections, and foliage got upgraded but other stuff looks like legacy Wii U code left over from X. Similar to what we saw in a lot of early PS3/360 and PS4/Xbone games where they were kinda a mix of old and new tech.

By contrast, a game like say Mario Odyssey very much feels like a full-blooded Switch game, head and shoulders above its Wii U predecessor.