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Luke888 said:

I noticed it particularly in Mario Odyssey although I think it was a stylistic choice, still it'd be interesting to know if it really is or what.

I also suggest you use another Xenoblade 2 picture because spoilers

I think its a choice in regard to low overhead shadow options.

I just remembered Street Fighter V on PS4 has dithering it and it looks bad because its on the characters.

I notice on Doom for X1 you see mesh patterns as you move but it seems to blend as you stand still. These are both games aiming for 60 fps.



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