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Just to add to this thread. Big business likes big numbers. Therefore, POTENTIAL blockbuster games will always get a more favorable treatment from developers than other games.

Therefore, just like Hollywood, there are more parties interested in trying to make a 10Million selling game, than a 500K selling game, EVEN THOUGH it is much MORE RISKY (business wise) and the chance of losing money is greater.

As a big business, making a game for $5 million dollars, in the hope of earning (500K x $20) $10 million in revenues is LESS APPEALING than making a game for $25 million dollars in the hope of earning (5Million x $20) $100million of revenues.

Which is why, new, unique IPs SHOULD(makes more business sense) (and are) being created by smaller developers.