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Ka-pi96 said:
SKMBlake said:

Let's take a popular game: Super Mario Bros. released on the NES in 1985. In today's standard, it's an AAA game. But only 4 people were involved in its development. And still can be selled at full price.

Today, an AAA game demands hundreds of people involved in its development (and assets bought to several companies or developers) but still costs the same 60$ as the 60$ game you bought 10 years ago.

 

The same thing happened with the film industry. A 2017 blockbuster costs at least 250 millions $ so they have to hope people will eventually see their movie to make benefits.

The market is also much larger than it was 20 or 30 years ago though. Games sell more than they did back then, especially the case with AAA games.

Not to mention that companies have a lot more ways to make their profit compared to 20 or 30 years ago. A game doesn't stop making money once it's released anymore, with DLC and other additional content being made for them.