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Miyamotoo said:
Majin-Tenshinhan said:

There's no difference, because my opinion differs from them. I'm not going to change my opinion based on what critics say, and I never will. Either I liked it or I didn't. Their opinions are irrelevant, even if they can be a decent enough gauge before purchasing a game from time to time. It getting 70, 80 or 100 on metacritic is entirely irrelevant.

You're hung up on semantics for some reason, because the core here, which I've already told you several times, is that I didn't like the game. Repeatedly telling me it got great reviews, something anyone who's paid attention for the last 9 months obviously knows, does nothing. Stop trying to prove yourself right by some arbitrary fashion. I'm not going to start liking the game because critics, and many consumers of course, do.

I dont talk about your opinion, but about fact that Zelda BotW is one of best critically acclaimed games ever, not just critically well-received game like you wrote.

Dude, enough. Leave him alone. He never said it wasn't well received or acclaimed, he is clearly aware that it is. You spamming over and over again how well reviewed it is serves no purpose.

MTZehvor said:
Mixed feelings, tbh. I liked a lot of what BotW did, but it also suffered from a horrendously broken difficulty curve and some repetitive design choices that I suspect were due to the open world approach. I think I'd support scaling the freedom back a bit; maybe have a world as big as BotW's Hyrule, but still have an intended order for dungeons and progression.

How so? I mean, yeah running into a Lynel for the first time is a rude shock, but its not like the game gates your progress with these high tier field bosses, so it's more of a "come back later" than "haha, you're stuck now."