By using this site, you agree to our Privacy Policy and our Terms of Use. Close
AngryLittleAlchemist said:
curl-6 said:

 I simply don't see any major cons with the system as it exists now.

Weapons that are low on durability flash red on the menu and a message pops up on screen notifying you that it's badly damaged, so the player will always know when their weapon is at breaking point.

I dont think your argument for strategy is strong when your evidence is a reactionary red flash that only really leads to in the moment srategy and not preparation like you claim. 

But I will go no further. Fair enough man, you bring up some great points. Like I said, I agree with some of the pros and cons of the system. I just hope that if its in the next game its tweaked for the better :)

I meant it less along the lines of being reactionary in the moment and more in the sense of planning ahead and managing accordingly. Like saving stronger weapons for stronger foes, holding otherwise specialized weapons (e.g. wooden, elemental, heavy) in reserve for when appropriate, being aware of one's surroundings, etc.

But fair enough; we agree on one thing at least, that the next game should preferably be better in every way possible. :)

Last edited by curl-6 - on 31 December 2017