By using this site, you agree to our Privacy Policy and our Terms of Use. Close
NATO said:

I disagree, wholeheartedly.

The reason Silent Hill worked so well on PS1/PS2 was because the low resolution and fact most people were playing on CRT displays, added a lot to the atmosphere, and did an excellent job of allowing the player to fill in the gaps in surroundings and objects with their imagination where the consoles limitations meant that geometry was not accurate or simply a texture to represent it.

the undertaking requires to retain that feeling would be far more than the game is worth.

the switch from relatively analog CRT to digital LCD/LED plays a large part of why going back to pre-hd consoles, but on modern displays, feels so dramatically different to when you originally played them on the original consoles.

I have to agree. The element of "what you don't see is what scares you the most" is a very important part of any horror media, not just games, and it can't really be replicated in 4k ultra High Definition. You'd probably need to change the whole artstyle to make it fit.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.