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PAOerfulone said:

I'd love to see them keep supporting Breath of the Wild with DLC packs throughout the Switch's life cycle. 

As for new games, they could do one or two top-down 2D games like A Link to the Past/A Link Between Worlds for that 2D Zelda action. Just have another, smaller team take care of that.

Hell, they could have another studio like Grezzo, the ones who made the 3DS remakes of Ocarina of Time and Majora's Mask, or Monolith Soft, who's Kyoto studio helped out with Skyward Sword, take a stab at their own classic styled 3D Zelda game.

I loved Breath of the Wild, and think that should be the main formula going forward, but I don't think the classic formula has to die or go away for it. I think there's room for three types of Zelda games, especially with Breath of the Wild's record setting sales drawing in brand new fans of the series. 
As of now, the best selling Zelda game is Twilight Princess, with both the Wii and GameCube versions combing for around 8.76 million copies sold. Breath of the Wild is on track to sell 10 million on the Switch alone!!


Top-Down 2D (A Link to the Past - A Link Between Worlds formula), Classic 3D (Ocarina of Time - Skyward Sword formula), and Modern Open-World (Breath of the Wild formula.)

Those games, along with the ongoing DLC packs, would at least keep fans pretty busy during the long wait between the next modern, open-world game in the series, which I think will be the next launch title for Nintendo Switch 2 (hopefully) or whatever their next system would be.

I agree, almost entirely.
I don't think an OoT style Zelda could ever reach the 8M mark again; in 2006 it was possible, but the landscape of gaming has changed since then. Maybe 5M tops.

I believe the open-world style Zelda increases the potential sales roof of the Zelda franchise to unprecedented levels, perhaps that of the Pokemon/Mario Kart heights. I won't be surprised if Breath of the Wild surpasses 9M by the end of fiscal 2018 in March.

Where I do agree is that there's a place for both styles. While more people prefer the new open world focused Breath of the Wild style, I still see those that like the old linear dungeon-focused OoT style. Also the top down, which is less popular yet, but apparently has its few million fans.



I describe myself as a little dose of toxic masculinity.