PAOerfulone said: I'd love to see them keep supporting Breath of the Wild with DLC packs throughout the Switch's life cycle. Hell, they could have another studio like Grezzo, the ones who made the 3DS remakes of Ocarina of Time and Majora's Mask, or Monolith Soft, who's Kyoto studio helped out with Skyward Sword, take a stab at their own classic styled 3D Zelda game. Those games, along with the ongoing DLC packs, would at least keep fans pretty busy during the long wait between the next modern, open-world game in the series, which I think will be the next launch title for Nintendo Switch 2 (hopefully) or whatever their next system would be. |
I agree, almost entirely.
I don't think an OoT style Zelda could ever reach the 8M mark again; in 2006 it was possible, but the landscape of gaming has changed since then. Maybe 5M tops.
I believe the open-world style Zelda increases the potential sales roof of the Zelda franchise to unprecedented levels, perhaps that of the Pokemon/Mario Kart heights. I won't be surprised if Breath of the Wild surpasses 9M by the end of fiscal 2018 in March.
Where I do agree is that there's a place for both styles. While more people prefer the new open world focused Breath of the Wild style, I still see those that like the old linear dungeon-focused OoT style. Also the top down, which is less popular yet, but apparently has its few million fans.
I describe myself as a little dose of toxic masculinity.