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twintail said:
GribbleGrunger said:
It was exactly what I expected and what was advertised so I wasn't disappointed. I quite liked it. People need to understand that PSX is an event tailored more towards those who actually go to the event. These people will play and experience the games we're all looking forward to and come away feeling their money was well spent.

Anyone else constantly getting 'bad gateway'? I keep having to re-enter threads in order to get there.

Im sorry, but no

Going to the event is not just to 'play and experience the games': going to the event is also being able to be part of the showcase presentation, if possible. And the reality is that even though Sony did downplay it, it wasn't even that good. You cant cover up the lackluster showing with the fact that they get to attend this convention. That doesnt cut it. PSX has always been 2 parts, and this year the first part was not good.

That said there is nothing wrong with the format: getting devs up on stage and talking and mingling is good. Its relaxing and seems more personal. But the pacing sucks. How some games were handled just sucked: the first VR exclusive comes to mind. That game should have gotten a proper reveal trailer and everything but it was just 'oh we have this new game, you can see some footage' and that was it.

Most fans realise that Sony cant be dropping bombs all the time but that doesnt mean you cant make for an exciting showcase event. Dropping trailers inbetween the devs coming out to talk would have built up the pace better, and contributed to a more exciting showing. Actually announcing these games would have create some brevity to proceedings. Its not that hard: pretty easy planning would have turned this from what it was to something acceptable.

lets take a look at other things. Hermun was up for what? To talk about how long it took for Horizon to make? ok... Cory came on for what? To joke that he only has used up 4-5 years, and to do a quick talk over of the GoW trailer from PGW? Like seriously? He mentions the are doing final playtesting, and that the game is coming in at about 25 hours, and you are telling me that his team couldnt just record some non-story section of gameplay to show off? That would have gone a long way to bettering that section. Likewise for Dreams... I mean this game is about creation and they just showed some footage that PS Access already showed off. Like talk about the game showing off creations ppl in their office made, and at least give us something new. Detroit was just the first demo again... ok at least that was exciting, it was gripping enough but still it was stuff we had seen before.  And then you have Firewall having a fumbled announcement. Patapon 2 not even being mentioned. Lost Soul Aside not even having its gameplay shown off???

I mean look... I enjoyed it for what it was worth but that doesnt make it good. And fixes to this would have been incredibly easy to do:

- show off new footage for games (GoW and Dreams would have been pretty easy to do)

- Take all the trailers and divide them evenly between dev introductions. 

-Actually have all the trailers in the showcase if game announcements were going to be on the thin side .

And done. Showcase unquestionably better, even without the need for big showings.

 

Also can i just say how weird it was they had 2 seats empty.... did Shu and Gio just drop out last minute? 

Again...I agree the show was kinda lacklustre.still, this was just the opening presentation. Lots of new footage for Dreams, Ghost Of Tsushima, VR coming up ....did you even read the OP or schedule?! Additionally, like always during PSX, there will be features on the PlayStation Youtube channel. It has long started btw. Right now they’re featuring Guacamelee 2 with an developer interview. The stuff happening at their YouTube channel has consistently been very interesting through all of their shows, especially E3 and PSX.

Last edited by Errorist76 - on 09 December 2017