caffeinade said:
If it had a 4 year development cycle, it would have come out mid next year. Not a big deal for a more polished end product.
I would put Xenoblade 2 above any PS3 title out there. The only thing close would be Metal Gear Solid V, but even that seems to fall short (on PS3). Oh, and look at that framerate: https://www.youtube.com/watch?v=In3osfKXYFc
I was not talking about the size being an issue (though I cannot deny I should have used more accurate wording). Xenoblade 2 drops frames when I am doing larger combos, which would seem to indicate a GPU bottleneck. Given a few more years I am sure we will see more impressive games, running on more optimised engines. For now: Xenoblade seems to max out the the Switch in a few instances, given the circumstances.
|
I'd still rather have it now as it is, than wait another 6 months for a little extra polish. They can still patch it.
I guess it depends what we mean by "max out". I mean it more in the sense of getting the maximum performance out of the hardware through extremely optimized code and getting the most bang out of every cycle, not just in the sense that of feeding the hardware code until it chokes.