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caffeinade said: 

Yeah, Xenoblade has lots of enemies in close proximity.

I don't think the Switch could handle: 3 player characters, 3 blades, 6+ enemies in combat, with large high level enemies running around in the background at BotW detail.
The game is clearly taxing on the hardware: 720p docked and much lower in handheld mode.
It is a launch year game that is built on an engine that was made for a very different architecture, so there is plenty of room to improve.

You do have to admire Monolith Soft's commitment to their vision.
Not many first party devs would be willing to push their hardware quite as far as they have in this title.
Naughty Dog's Uncharted 4 runs at 1080p; imagine if they were willing to push their tech so hard, that they were forced to render at 720p.

In light of DF's analysis I think XBC2 suffered a bit from a strict deadline and the devs still figuring out the hardware as they went along. Their second Switch project should hopefully be more polished.