By using this site, you agree to our Privacy Policy and our Terms of Use. Close
SuperNova said:
Mr Puggsly said:

Well people are idiots if they want government to step in. Government has a tendency to make things worse with over regulation.

Gamers should be critical of when these practices are abusive and simply not buy in. I know that's a crazy concept unless you have no faith in the average gamer.

Seeing that the average gamer spends most of their time on their smartphones, where they have been well aquainted with these systems for years, wich will make the reflexive trasition easier on console,  plus the historic evidence that the average gamer will put up with just about anything in the long run after a brief period of outcry by a few, no I do not have much faith in the average gamer.

If the average gamer was able to make smart buying decisions longterm, we would not have microtransactions in 60$ games as an expected fact of life. We would not have ever expanding retailer exclusive editions, gold, silver, platnium editions, season passes and pre-order bonuses announced before the actual game launches, day-one and on-disk 'DLC' and all of those other lovely tactics that publishers already employ to get their hands on more of the consumers money.

They work, they are successful and they did not hamper game sales in any significant way. Lootboxes will be no diffrent. If no one steps in, EA and Battlefront will suffer briefly, while Destiny 2, COD, Overwatch and all the others see healthy growth, with ever more exploitative strategies.

That's because the average gamer doesn't think about the fact that once upon a time cosmetics were in-game unlockables, that Fighting games used to come with big, healthy rosters out of the gate and that what used to be awesome expansions on games once upon a time, is today more often than not, a required buy to even get the complete base game.

So no it's not a crazy concept. It's just not a realistic longterm solution.

Youre assuming the average gamer is buying alot of micro transaction content and thats not reality. Im lead to believe the average user buys none. Probably why mobile gaming is relatively unpredicable market.

Selling cosmetics is arguably better than selling content that divides the audience like map packs. This is why Im happy Halo 5 went a similar route. Its not an inhetently bad system.

Your once upon a time is an era where games often had smaller budgets and frankly games havent gone up in price. My only concern really is are we getting games worth their value at retail price alone? Thats for consumers to research and decide. Critics help people as well.

Hence, consumers should and have wised up.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)