DonFerrari said:
And for what reason are we ignoring the hot seller Wii that moved 1/4 of PS3 Madden 2013? Do we need to reiterate that mostly 3rd parties sell a lot lower on Nintendo platforms than elsewhere and the one that should convince they to release games there is Nintendo instead of 3rd parties making loss to satisfy you? Also, games aren't made in weeks, so How would they guess Switch would have good sales and prepare the game for the current launch? Let's bring multiplats releasing at the moment on all 3 and see how Switch version is doing in USA? Which of these non-Nintendo published games are doing hot on the USA market where Switch is mega hot?
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First off, if you're going to pose a question regarding NA software sales, you might want to exclude Japan only titles from your list of games. Secondly, the sales #'s provided aren't even current. For example, Capcom is already on record stating how pleased they were with the sales of Street Fighter II: The Final Challengers on Switch. The official #'s from Capcom are a fair bit higher than those listed on this site:
Capcom states that 100,000 copies have been sold in Japan to date, with 350,000 copies sold in Europe and North America.
Similarly, SuperBomberman R shipped 500,000 units in March alone. I'm sure sales are a fair bit higher by now considering all the post launch work that has gone into the game. And, Konami went out of their way to mention it in their financial report:
If the Nintendo Switch is so toxic for 3rd Parties, why have Bethesda and Koei Tecmo gone all in on support. Why is Capcom and Square Enix suddenly scrambling to get more titles out on the Switch next year? Why are indy developers having their best success on Switch? You can try to spin it anyway you want. At the end of the day, EA is holding an entire sport hostage from an entire platform, and it's only hurting themselves. Madden's annual sales are slumping, and the franchise would have really benefitted from having a title out for purchase this holiday season on the console most in demand in Madden's biggest sales territory.
By the way, if it makes sense to you that EA doesn't bother to release a single edition of Madden on Nintendo Switch because it supposedly isn't worth their time and money, how come it was worth their time developing an edition of Madden NFL 12 for PS2 in 2011? That's 5 years into the PS3's lifespan. Most PS2 owners had long since moved on, so don't tell me they were catering to a 150 million+ userbase. So, it was cost effective to release titles to a long since replaced platform, but it isn't cost effective to release titles on one that is currently in high demand? I don't see the logic.