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DonFerrari said:
Mandalore76 said:

That's a launch title compared to the sales of consoles on the market for 7 years already.  By your logic, Xbox 360 Madden series should have been cancelled after the dismal sales of Madden NFL 06 which couldn't even beat the PSP and barely surpassed the dying Gamecube:

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Madden NFL 06 PS2 2005 Sports Electronic Arts 3.98 0.26 0.01 0.66 4.91
2 Madden NFL 06 XB 2005 Sports Electronic Arts 1.75 0.03 0.00 0.08 1.86
3 Madden NFL 06 PSP 2005 Sports Electronic Arts 0.69 0.00 0.00 0.06 0.75
4 Madden NFL 06 X360 N/A Sports Electronic Arts 0.54 0.00 0.01 0.03 0.59
5 Madden NFL 06 GC 2005 Sports Electronic Arts 0.44 0.11 0.00 0.02 0.57

Again, by the same logic, the PS3 Madden series should have been cancelled after it's dismal debut in 2006 when it likewise was outsold by the PSP and original Xbox.  Unlike the 360, the PS3 version could not even outsell the Gamecube which had already been replaced at that point:

PosGamePlatformYearGenrePublisherNorth AmericaEuropeJapanRest of WorldGlobal
1 Madden NFL 07 PS2 2006 Sports Electronic Arts 3.63 0.24 0.01 0.61 4.49
2 Madden NFL 07 X360 2006 Sports Electronic Arts 1.66 0.00 0.01 0.13 1.80
3 Madden NFL 07 XB 2006 Sports Electronic Arts 0.97 0.03 0.00 0.03 1.02
4 Madden NFL 07 PSP N/A Sports Unknown 0.77 0.03 0.00 0.04 0.83
5 Madden NFL 07 GC 2006 Sports Electronic Arts 0.48 0.13 0.00 0.02 0.62
6 Madden NFL 07 PS3 2006 Sports Electronic Arts 0.48 0.00 0.01 0.04 0.53

I reiterate my point that the Nintendo Switch is "the hot tech buy" in North America right now.  NA is Madden's largest market.  There is "0" reason to not even try to release a single Madden title on Nintendo Switch.  That .23 million Madden sales on Wii U was to a global install base of only 2.2 million.  There wasn't even a million Wii U owners in NA at that time.  Over 7.63 million Switches were sold by October 31st.  2.3 million Switches were sold in the US alone by October 7th.  Madden's annual sales are slumping.  Are you telling me it makes more financial sense for EA to ignore an entire platform than to release a game who's 70% of sales come from a market that said platform is currently in highest demand?  

And for what reason are we ignoring the hot seller Wii that moved 1/4 of PS3 Madden 2013? Do we need to reiterate that mostly 3rd parties sell a lot lower on Nintendo platforms than elsewhere and the one that should convince they to release games there is Nintendo instead of 3rd parties making loss to satisfy you?

Also, games aren't made in weeks, so How would they guess Switch would have good sales and prepare the game for the current launch?

Let's bring multiplats releasing at the moment on all 3 and see how Switch version is doing in USA?

Which of these non-Nintendo published games are doing hot on the USA market where Switch is mega hot?

 

Pos Game Platform Year Genre Publisher North America Global
6 Super Bomberman R NS 2017 Puzzle Konami Digital Entertainment 0.16 0.48
7 Mario + Rabbids Kingdom Battle NS 2017 Role-Playing Ubisoft 0.15 0.47
8 Ultra Street Fighter II: The Final Challengers NS 2017 Fighting Capcom 0.12 0.30
9 Pokken Tournament NS 2017 Fighting Namco Bandai Games 0.09 0.24
10 LEGO City Undercover NS 2017 Platform Warner Bros. Interactive Entertainment 0.09 0.24
11 Puyo Puyo Tetris NS 2017 Puzzle Sega 0.07 0.22
12 Disgaea 5 Complete NS 2017 Role-Playing Nippon Ichi Software 0.06 0.17
13 Monster Hunter Double Cross NS 2017 Action Capcom 0.00 0.16
14 Just Dance 2017 NS 2017 Misc Ubisoft 0.04 0.13
15 FIFA 18 NS 2017 Sports Electronic Arts 0.03 0.11
16 The Binding of Isaac NS 2017 Action Nicalis 0.07 0.10
17 Dragon Ball: Xenoverse 2 NS 2017 Action Namco Bandai Games 0.03 0.09
18 Skylanders Imaginators NS 2017 Platform Activision 0.01 0.09
19 Cars 3: Driven to Win NS 2017 Racing Warner Bros. Interactive Entertainment 0.03 0.09
20 Dragon Quest Heroes I & II for Nintendo Switch NS 2017 Role-Playing Square Enix 0.00 0.08
21 Fate/Extella: The Umbral Star NS 2017 Action Xseed Games 0.03 0.08
22 Cave Story+ NS 2017 Platform Nicalis 0.05 0.07
23 Rayman Legends NS 2017 Platform Ubisoft 0.02 0.07
24 Seiken Densetsu Collection NS 2017 Role-Playing Square Enix 0.00 0.06
25 LEGO Worlds NS 2017 Misc Warner Bros. Interactive Entertainment 0.02 0.06
26 Has-Been Heroes NS 2017 Action GameTrust 0.04 0.05
27 Minecraft: Story Mode NS 2017 Adventure Telltale Games 0.02 0.04
29 Project Setsuna NS 2017 Role-Playing Square Enix 0.00 0.04
30 Minna de Wai Wai! Spelunker NS 2017 Action Square Enix 0.00 0.03
31 Troll and I NS 2017 Action FuRyu Corporation 0.01 0.03
32 NBA 2K18 NS 2017 Sports Take-Two Interactive 0.02 0.02
33 Nobunaga's Ambition: Sphere of Influence with Power-Up Kit NS 2017 Misc Tecmo Koei 0.00 0.02
34 One Piece: Unlimited World Red NS 2017 Action Namco Bandai Games 0.00 0.02
35 Sonic Mania NS 2017 Platform Sega 0.01 0.02
36 R.B.I. Baseball 2017 NS 2017 Sports MLB.com 0.01 0.01
37 The Lego Ninjago Movie Videogame NS 2017 Action Warner Bros. Interactive Entertainment 0.01 0.01
38 Nights of Azure 2 NS 2017 Action Tecmo Koei 0.00 0.01
39 Azure Striker Gunvolt: Striker Pack NS 2017 Action Inti Creates 0.00 0.01

First off, if you're going to pose a question regarding NA software sales, you might want to exclude Japan only titles from your list of games.  Secondly, the sales #'s provided aren't even current.  For example, Capcom is already on record stating how pleased they were with the sales of Street Fighter II:  The Final Challengers on Switch.  The official #'s from Capcom are a fair bit higher than those listed on this site:

Capcom states that 100,000 copies have been sold in Japan to date, with 350,000 copies sold in Europe and North America.

Similarly, SuperBomberman R shipped 500,000 units in March alone.  I'm sure sales are a fair bit higher by now considering all the post launch work that has gone into the game.  And, Konami went out of their way to mention it in their financial report:

In its latest financial report, Konami highlighted that it had a successful year last year once again. While a minuscule fraction of this came from console and handheld games it was an appreciable sum nonetheless, with Super Bomberman R, which released for the Switch alongside it in March, being highlighted as a game that ‘reached many customers’.

 

If the Nintendo Switch is so toxic for 3rd Parties, why have Bethesda and Koei Tecmo gone all in on support.  Why is Capcom and Square Enix suddenly scrambling to get more titles out on the Switch next year?  Why are indy developers having their best success on Switch?  You can try to spin it anyway you want.  At the end of the day, EA is holding an entire sport hostage from an entire platform, and it's only hurting themselves.  Madden's annual sales are slumping, and the franchise would have really benefitted from having a title out for purchase this holiday season on the console most in demand in Madden's biggest sales territory.

By the way, if it makes sense to you that EA doesn't bother to release a single edition of Madden on Nintendo Switch because it supposedly isn't worth their time and money, how come it was worth their time developing an edition of Madden NFL 12 for PS2 in 2011?  That's 5 years into the PS3's lifespan.  Most PS2 owners had long since moved on, so don't tell me they were catering to a 150 million+ userbase.  So, it was cost effective to release titles to a long since replaced platform, but it isn't cost effective to release titles on one that is currently in high demand?  I don't see the logic.