fatslob-:O said:
The idea of casual vs core vs hardcore is beyond me, the only thing that exists in my eyes are "demographics". Nintendo banishing all of their so called "casual" series to just mobile devices almost realistically makes sense once we consider the massive decline Brain Age and Nintendogs underwent in the transition from DS to 3DS. I suspect the only reason why Nintendo would still bring in series such as Animal Crossing and Pokemon to their platforms is because the customers value the content and not the functionality ... (after all, Pocket Camp sounds like a pretty damn good conversion all things considered and controls are not stopping a series in a turn based game such as Pokemon from succeeding on mobile platforms) |
Here's the thing, casual games are more than just Wii/DS era "non-game" concepts. Splatoon and ARMS can be considered casual games because they have simple rules and controls that even people who don't play their respective genres can enjoy. While it would make sense to transition some of the more "Non-Game" concepts like Brain Age and Nintendogs to Smartphones, that doesn't mean the Switch has to be all hardcore, all the time like OP is talking about. There's room for casual, and core games on the Switch, and Nintendo is definitely targeting a broad audience with the console.
I feel OP is going to be pretty disappointed if he thinks next year's going to be a big hardcore Nintendo fanboy wet-dream. Because Nintendo is more than likely going to spend much of next year, reinforcing the Switch's appeal to broader demographics. This has been something that's been alluded to by Kimishima, Koizumi, and Takahashi multiple times.







