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freebs2 said:
Soundwave said:

When I say "blue ocean casuals" I mean the Wii/Brain Training/Nintendogs audience. 

Clearly Nintendo is having success without them and software trends on the Switch are also shaping out differently, Nintendo should let this play out and not pre-judge the emerging audience that is stepping forward here. It's clearly an older male market that is at the core of the Switch's success with conventional gaming IP being the driving appeal. 

About your concerns I wouldn't expect many Wii-like experiences since the Switch is not about motion control but they'll probably release some games for expanded audinces in the future and it wouldn't be a bad idea.

Right now the Switch is an hi-end expensive machine so it's a good idea to target core gamers. Once it becomes more accessible it will have a good potential for larger audiences, expecially thanks to its native multiplayer capabilities. Note that launch aligned the 3DS was already 169$ at this point in its life, think of the potential of Switch once it reach 199$. Of course that doesn't mean Nintendo should forget its core audience after a certain point, right now they could cater both since they don't have to pour thier resources supporting 2 different platforms.

Core gamers is (by far) the largest gaming market unless you are making smartphone games. Nintendo needs to not forget that. 

It will be fine to have a cheaper Switch SKU for kids later, but if Nintendo starts to move away from what they're doing now and emphasizing kids and/or casuals ... they are going to get themselves into trouble. There's a reason this is working. 

Even for kids ... Nintendo should understand kids WANT what older kids want. 

As for casuals ... leave 'em. Nintendo already has a portal to getting to them and that's iOS/Android apps.