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Goodnightmoon said:
curl-6 said:

It wasn't so much the art style, more the level design; both focused on small, simplistic courses without much in the way of discovery or sophistication.

But is a game with a lot of "flow" in the gameplay because of that, linearity has its advantages when done well and that game did it well, the lack of ambition was its biggest mistake but not the lack of quality.

I'm not saying it's not quality; it is a polished and enjoyable game. I simply feel that it doesn't quite have the imagination or depth to put it on the same God-like tier as Galaxy, 64, or Odyssey.