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Miyamotoo said:
nuckles87 said:

Or...Panic Button is porting current gen games that have no business running on a mobile processor to the Switch, and you are overestimating how much extra power the Switch has in docked mode.

Despite Switch CPU is weaker, you do realise that "Jaguar" CPU thats in PS4 and XB1 is also mobile procesor!? "Jaguar" Accelerated Processing Units are ultra-low power chips aimed at tablets, netbooks and ultra-thin notebooks."

No I am not overestimating, that extra power for GPU in docked mode is enuf that evre game runs at higher resolution in docked mode, and thats why evre game runs at higher resolution in docked mode, some games running from 720p in portable mode to 1080p in docked mode, or in case of Splatoon 2 in portable mode runs from 650p to 720p while in docked mode runs from 865p to 1080p, even Mario Oddysey goes from 720p in portable mode to 810p-900p in docked mode with better graphics.

Again, if they make Rocket League port again that has same resolution in portable and docked mode (and it seems it will be 720p in both modes), than my teorie is correct.

 

I’m not sure what point you are trying to make with the Jaguar CPU. The Xbox One and PS4 are both significantly more powerful than the Switch. That’s not even a question. Even if the CPUs in those systems were initially designed for portable devices, the CPUs in the actual console are significantly better  than what the Switch is packing, and in terms of GPUs, the systems are the equivalent of a mid-range PC, something the Switch doesn’t even approach.

Also, going from 720p in portable mode to 900p in tv mode isn’t necessarily indicative of their being a significant difference. I mean, the system’s screen resolution tops out at 720p, so there isn’t a reason to go for a higher resolution in portable mode even if they wanted to. As for Doom...well, docked mode DOES display a higher resolution, and I certainly can’t think of a better example of a PS4/Xbone port on the Switch.

If Rocket League does sport similarly resolution to Doom, we may simply be seeing the limits of how well the Switch can handle games originally designed for MUCH more powerful consoles. For these kinds of games, the extra boost provided by the dock may simply not be enough for a meaningful performance increase. Games built from the ground up for specific console are usually better able to take advantage of a console’s power than ports.

Last edited by nuckles87 - on 12 November 2017