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Miyamotoo said:
Zekkyou said:

DF actually seem to think it's a very impressive port, but there's a limit to how much you can accomplish on the Switch with a title that was originally built for higher spec hardware. If Doom was a Switch only title it'd likley look and run better, but it'd also have been designed very differently. The big fire fights in particular seem to be a problem.

All in all i think the final result is about what many were expecting: It's a pretty shit 2017 home console title, but a technically exceptional portable one. I think most Switch owners interested in Doom will be okay with that.

PEEPer0nni said:

*Not a console with good specs. 

But it can't be! Nintendo can't do no wrong! It's the fault of the publishers. With such an attitude from Nintendo fanbase no wonder that they're always left in the dark in terms of 3rd party support.
Sony paid Capcom to keep MH:W out of the Switch! Am I doing this right?

nuckles87 said:

They took a game designed to run on current-gen hardware and crammed it onto a console powered by a tablet chip. And as someone who owns game on both Xbone and Switch, I can confirm it plays great. This isn’t just a playable port, it’s a damn impressive port, and demonstrates the ingenuity of the development that ported it and the flexibility of id’s technology.

Honestly, I think the most noticeable difference is the texture downgrade and the frame rate hitches, the latter of which doesn’t happen very often.

Johnw1104 said:

Actually, it's an excellent port. I'm really enjoying it... Seriously, it plays wonderfully and is easily the best FPS I've ever played on a portable system.

They're pushing the hardware to its limits; they can fix the frame stuttering, but otherwise this is about what we can expect from 3rd party ports.

 

Game runs and looks almost same in portable and handheld mode, It runs 576p in handheld mode and 612p in docked mode, thats very low difference in resolution, its hard to belive they couldnt make it run it at higher res than 612p in docked mode if portable mode is 576p. It seems to me they were focused on portable mode and didn't really pushed extra GPU power for docked mode that could result higher res.

Panic Button is also working on port of Rocket League, if they make Rocket League port again that has same resolution in portable and docked mode (and it seems it will be 720p in both modes), than my teorie is correct, that they (Panic Button) relly don't care about docked mode and that priority for them is portable mode.

Or...Panic Button is porting current gen games that have no business running on a mobile processor to the Switch, and you are overestimating how much extra power the Switch has in docked mode. It's not as if they are better examples of this kind of port.

Last edited by nuckles87 - on 12 November 2017