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On the whole I think Panic Button deserves serious props for bringing a top tier PS4/XBone/PC experience to portable hardware. Sacrifices were unavoidable given the fundamental difference in hardware, but at the end of the day, it's still Doom.

This is one of those games where it's easy to look at the specs and dismiss the results as poor, but when I sit down and actually play it, it's still excellent fun.

I'm up to Mission 4 now, playing on Normal difficulty, and I haven't yet felt as though the framerate spoils the fun. I never even noticed the frame-pacing hiccups. It's not the sharpest or smoothest of games, but the core quality of the source material shines through regardless.

Miyamotoo said:

Game runs and looks almost same in portable and handheld mode, It runs 576p in handheld mode and 612p in docked mode, thats very low difference in resolution, its hard to belive they couldnt make it run it at higher res than 612p in docked mode if portable mode is 576p. It seems to me they were focused on portable mode and didn't really pushed extra GPU power for docked mode that could result higher res.

Panic Button is also working on port of Rocket League, if they make Rocket League port again that has same resolution in portable and docked mode (and it seems it will be 720p in both modes), than my teorie is correct, that they (Panic Button) relly don't care about docked mode and that priority for them is portable mode.

To be fair, DF did not give the parameters for the dynamic res when portable; docked mode hovers around 612p a lot of the time, but can go up to 720p in less demanding scenes. 720p versus 576p is a significant difference. Pre-release comments had me worried that there would be no use of the docked boost at all as with Rocket League. Going by the screens provided I'd say the docked boost in Doom is fairly decent:

bonzobanana said:

Keeping the graphics looking similar to ps4 and xbox one is an issue I think though. I would of preferred part cel shaded graphics if it could have meant 60fps and full resolution. Yes it would have looked more comic book style rather than realistic, more like borderlands but it would have given the Switch version a more unique look and gameplay would have remained fully intact. Replacing some of the textures with basic simplifed textures could have still been attractive graphics. At least the option would have been nice.

I don't think cel shading would fit with the kind of game this is, personally. Doom is meant to be a visceral, gritty experience and I think making it look like Borderlands would detract from that.

Last edited by curl-6 - on 11 November 2017