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Ka-pi96 said:
RolStoppable said:

That doesn't address the problem. At the end of the day you need to expect that the people who buy physical versions of games do so because they want a physical version. A real one, not half-physical and half-digital.

The logical solution to this problem is that third parties have to man up and act consumer-friendly. There are three parties in this discussion: Nintendo as the platform holder, third parties as the game makers and consumers. There is only one party that has to shoulder the responsibility and that is third parties. The widespread attitude that it's somehow Nintendo or consumers who have to go an extra mile because of the shit that third parties pull off is outright sick at its core.

Why should consumers or 3rd parties have to go the extra mile for the shit that Nintendo pulls then? I'm mainly referring to the tiny storage size, but also their decision to use cartridges in the first place.

Well, there are not many practical alternatives when using the Switch in handheld mode.

As for the question in the OP: I highly doubt it. But on the other hand the prices for the flash memory chips will surely go down next year as the production gets ramped up and should finally meed demand. Which means that the price diffence will become much smaller between 16 and 32 GiB Cartidges; and I could see Nintendo releasing 48 and 64 GiB Cartridges later on, too, which should eliminate the need for installing games in almost all instances (The Switch is not powerful enough for bigger textures, and texures make up the bulk of the data in most games)

Additionally I think some Switch versions will come out with bigger storage. For instance for next year, they could drop the price of the Switch to 250$, but additionally propose a new model with 64-128GiB internal memory for the old price. This would alleviate the need for SD cards even if you would still need to install games from the cartridges.