Peh said:
Ehm...no. That's not that kind of compression people are talking about. You don't get a loss in quality unless they put lower quality files on the disc/ cartridge. The files are compressed and will be unpacked when needed. This needs cpu resources and could lead to higher loading times. |
There's a difference between lossless and lossy compression. Most every game engine already supports lossy compression for textures. It's called BCN (BC = Block Compression, the N is a number between 1 and 7, each compression being optimized for different things). BCN is also something that hardware can directly consume without any additional processing.
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos







