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Jumpin said:
StarDoor said:

This isn't true everywhere, but bigger day 1 sales do indicate bigger lifetime sales in Japan.

New Super Mario Bros: 6.50M (910k)
New Super Mario Bros. Wii: 4.70M (944k)
New Super Mario Bros. 2: 2.57M (423k)
New Super Mario Bros. U: 1.30M (167k)

Super Mario 3D Land: 2.15M (342k)
Super Mario Galaxy: 1.20M (260k)
Super Mario Galaxy 2: 0.98M (340k)
Super Mario 3D World: 0.76M (102k)

Your stats actually show that it doesn't, though. Despite Super Mario Galaxy 2 having higher day 1 sales, they still hit the saturation point. Despite Super Mario 3D world having much lower day 1 sales, it still managed to get within range of the saturation point. Only Super Mario 3D Land sold high, and that game has another aspect about it (which I actually discuss above), that it is handheld.

I do think Super Mario Odyssey will sell higher than other 3D titles, but not because day 1 sales indicate it, but because Switch has handheld functionality.

Galaxy 2 launched 41 months after Wii did, while 3D World launched 11 months after Wii U. Everyone knows that launch sales make up a larger portion of lifetime sales as a console ages.

If you correct for launch date, first week sales almost perfectly explain the lifetime sales of a mainline Mario game. The R-squared value is over 95%, and the p-value is less than 0.0002.

Please don't go around saying what the stats do and don't show if you haven't actually analyzed them.