zorg1000 said:
Nuvendil said:
Let's also not forget that Nintendo's brand had decayed substantially by the time the Wii U launched as had the Wii brand. Nintendo had all but stopped marketing during the second half of the seventh gen, allowing their image to go completely out of their hands. And thus despite closing out the Wii with cult clasic Pandora's Tower, a high-production value RPG from the creator of Final Fantasy in The Last Story, and a well received Zelda game, the Wii was almost universally mocked as a super-casual dust collector and Nintendo as a hyper-casual company for children and soccer mom's. Basically, if you don't write the narrative about your brand, others will. And that's exactly what happened.
So Nintendo walked into the Wii U with a gutted brand.
Also, another thing about price: as a home console, it is easily outclassed at 299. But as a portable device, you *cannot* match it for that price off the shelf. You will spend markedly more to get a comparable experience. So it's actually a good value from that perspective. And the switching aspect adds value.
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Agreed, i didnt go much into that aspect but i would put that in the brand/image category.
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To elaborate more on Nintendo's image near the end of the Wii lifecycle, NOA was really shooting itself in the foot all over the place among the enthusiast gaming community (some might call them hardcore gamers) with the way it handled Xenoblade, The Last Story and Pandora's Tower. Remember Project Rainfall? NOA was basically sending the message that it flat out didn't care about that demographic.