spemanig said:
I haven't finished it, but I've gotten far enough to know that it is. It's not a mechanically complex or nuanced genre. What you're saying doesn't make sense. It doesn't just have similarities. It is functionally, mechanically identical to a dating sim because that's what it is. That's like saying "just because you point and shoot at enemies in the first person doesn't mean it's a first person shooter." That's literally the argument you're making. SMT is a monster collecting JRPG where you don't ever have to catch a single demon. Sure, you're making the game needlessly difficult by not playing it the way you're mechanically and narratively incentivized to, but I mean you can grind so it's just an option so I guess it's not a monster collecting JRPG series after all. Like I said, it's been a choice in every Persona and every dating sim. These mechanics don't exist for no reason, and they don't have an insignificant place in the game. Just because you can choose not to do them doesn't mean that you aren't meant to. The game becoming more difficult because you don't utilize a mechanic means that the game is literally punishing you for playing incorrectly. And like I said - you don't have to ever date anyone in any dating sim, ever. It's always a choice. P5 placing less emphasis on romance than other Personas or even other dating sims doesn't mean that there's no emphasis being placed on it, because there is. EDIT: And again, I don't mean that as an insult. I literally think Persona 3-5 are the Hunter x Hunters/My Hero Academias of dating sims. It's not a bad thing. But that's what they are. It just feels like people are ashamed to like a dating sim because there's a stigma. A stigma Persona drop-kicks in the ass, so I don't see the big deal. |
You should really actually play P3 through P5 then.You missed the whole point of the game it seems.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1