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Hiku said:
spemanig said:

I haven't finished it, but I've gotten far enough to know that it is. It's not a mechanically complex or nuanced genre.

What you're saying doesn't make sense. It doesn't just have similarities. It is functionally, mechanically identical to a dating sim because that's what it is. That's like saying "just because you point and shoot at enemies in the first person doesn't mean it's a first person shooter." That's literally the argument you're making. SMT is a monster collecting JRPG where you don't ever have to catch a single demon. Sure, you're making the game needlessly difficult by not playing it the way you're mechanically and narratively incentivized to, but I mean you can grind so it's just an option so I guess it's not a monster collecting JRPG series after all.

Like I said, it's been a choice in every Persona and every dating sim. These mechanics don't exist for no reason, and they don't have an insignificant place in the game. Just because you can choose not to do them doesn't mean that you aren't meant to. The game becoming more difficult because you don't utilize a mechanic means that the game is literally punishing you for playing incorrectly. And like I said - you don't have to ever date anyone in any dating sim, ever. It's always a choice. P5 placing less emphasis on romance than other Personas or even other dating sims doesn't mean that there's no emphasis being placed on it, because there is.

EDIT: And again, I don't mean that as an insult. I literally think Persona 3-5 are the Hunter x Hunters/My Hero Academias of dating sims. It's not a bad thing. But that's what they are. It just feels like people are ashamed to like a dating sim because there's a stigma. A stigma Persona drop-kicks in the ass, so I don't see the big deal.

If I understand you correctly, are you saying that you think Persona 5's main category (if you could only list one) is "Dating Sim" and not "Role Playing Game"?
I read some of your posts on this, but I'm not sure how you reached that conclusion if so?

You can play various sports Yakuza, but I wouldn't call it a sports game.
Dating sims are centered around developing relationships with others. And the endings are generally the culmination of your interactions with them. That's the goal of the game.
Persona 5 has a dating sim mechanic, but it's neither the focus of the gameplay nor the story.

No - It's equal parts both. Dating sims are visual novels that are mechanically centered around gaining skill levels in order to unlock social interactions with people. That's half of what Persona 3-5 are, and these mechanics are intimately tied to the RPG mechanics. Persona uses this as a means to explore psychological subjects, but it does do this. It's entirely fair to say that the Personas are not entirely or exclusively dating sims, but you cannot compare it to the minigames in Yakuza or GTA where those mechanics are isolated from the rest of the game in an inconsequential way. You are tied to a clock, and boosting skills and making social interactions costs time slots and these skills act as currency for social interactions and further skill development. Those are dating sim mechanics - there is no other genre where mechanics interact in this way for this purpose, not under the visual novel frame.

You and everyone else are focusing on the literal moment where the relationship happens when I am not, and that has never been what makes a dating sim a dating sim. I am talking about mechanics. Mechanically, it is a dating sim. Maybe it's the name of the genre you don't like, maybe it's a misnomer, but it is a part of that genre.

EDIT: We're getting off topic though. PM for further inquiries.