| spemanig said: It being a choice doesn't make the genre different, especially when going on dates has such a significant mechanical benefit in dungeons. I'm sure there are a lot of FPS games that you can beat by just using melee attacks. That doesn't make them beat 'em up games. You're just making the game needlessly difficult for yourself by not playing the way the mechanics are incentivising you to play. It's the same thing when you play a Persona game as if it's not a dating sim. |
Not really disagreeing that there's a lot of overlap, but if you're talking about the dating/romance elements itself, I would disagree that the game incentivizes you do it.
In Persona 5, for example, there are around 20 characters you can bond with over side-stories, which give you perks you're already aware of. Of those 20, you can romance 8 of them...however, the game doesn't force you to do so (at rank 9, you have the option to turn any of them down), and there's really no drawback to either choice at that point. If you choose not to date them, you can still get the max confidant level, and any perks you get from actually taking them on dates is insignifcant in the scheme of the game itself.
The game is more about social interactions rather than romance itself, and the mechanics aren't significantly different if you choose not to date any of the characters you've built a bond with. Of course..not bonding with anyone would make the game more difficult, and I suppose you could be speaking generally of forming friendships in the game...but compared to actual dating sims I've played, the actual romance mechanics aren't really all that important.

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