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ChaosReich said:
Darwinianevolution said:

After spending more hours on Stardew Valley than any other game this year (beating BotW by, at least, 20h), I think I've had enough of that game, and just in time for Mario. I've completed the Town Hall bundles, I reached the 300th floor on the Skull Cavern, I've finished building my house, married and had two kids, passed Grandpa's test and created a massive enterprise based on quality wines and licquors. The only things left to do are maximizing the three skill points left and finishing the museum quests. I could finish them, but I think I've had enough.

When you're playing this kind of games without ending (single player, of course, multiplayer has other lures), what makes you consider yourself done with the game? Do you complete everything on it, or do you just stop playing it after you had enough?

What is your opinion of the game. Maybe compare it to Minecraft or Terraria, is it fun etc

I haven't played Terraria, so I can't compare it with that. I can say the game is like Harvest Moon, and its strenghts and weaknesses are similar to those in HM games. You either have to find the farm routine either relaxing or fun to really get the most out of the game. The potential of building your own farm out of nothing adds a lot of that rewarding factor, specially after you see what you've created after a big investment. I'm not a particular fan of these kind of games, and I've greatly enjoyed it. If you find that gameplay repetition boring (mostly because around 1/3 of the game or more is just preparing the ground, fertilizing it, planting the harvest and harvesting it, and repeat), you will have a hard time getting into it before other options appear. I used to be a regular farmer until I realized wines and licquors sell way more than the unprocessed products, so I focused on having tons of kens and kasks (one for making the wine, the other for aging it and increasing its value).  After that, you get the greenhouse and get all full of ancient seeds, I think it's the most expensive product whose plant doesn't die when harvested and thus doesn't need replanting. And once a week, you sell everything and get tons of money. But before that, practically all of the in-game day was spent on watering and harvesting. Invest in quality sprinklers as soon as possible. Reaching that wine empire was fun, but I suppose it can become tedious out of sheer repetition. Also, I didn't really care about the NPCs, a bit too boring to my taste, even the "eccentric" ones. Winter and rainy days will allow you to focus on other activities, like mining and fishing. Mining is a bit simplistic, but it's there just to offer you raw materials to build things, not to be a very deep mechanic, so I gave it a pass. Fishing is the weakest aspect in the game due how to simple and inneficient it is, but it's actually the hardest thing to complete in the Town Hall bundle (you gave little spirits items, and they give you bonus), so you can't neglect it. During the last moments with the game, it kind of feels slow, but there are still tons of things to do, mostly because trying to complete the in-game objectives is quite a time consuming task, so you won't run out of things to do anytime soon.

In conclusion, I like it. It's better than other similar games I've played (an old Harvest Moon which name I can't recall and AC New Leaf). However, you have to put up with the repetitive gameplay that's the core of this genre.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.