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mZuzek said:
Volterra_90 said:

Interesting, I thought it was as open as it could get, since you could go anywhere when you get the Paraglider; and it's pretty open in the sense that you can toy with the physics a lot. But, my question is, how would you do to make it feel more opened? I think that, as for today, this game was unparalelled in this sense. 

Well this is nitpicking, but personally I don't like how the game has plot barriers stopping you from getting inside the Divine Beasts without doing their entire quests, or how for example if you go to the Yiga Clan before starting the quest there's just nothing to be found there. It'd be cool if say, you could enter Naboris without doing any of the Gerudo quest, but that means you have to complete the dungeon evading lightning and stuff.

Isn't the whole point of the Divine Beasts Quests that Link needs help to enter them from the decendents of the great champions just as much as they need him to conquer them?  There is a very purposeful sense of teamwork involved in those quests.  The whole point of the Gerudo quest is that Link can't get close enough to Vah Naboris without the help of Riju and the Thunder Helm.  And the other three quests involve similar levels of teamwork.  The story of Breath of the Wild isn't that Link goes it alone and saves all of Hyrule with no help from anyone.  I think the story and game are all the better for that.  The Vah Ruta battle wouldn't have been anywhere near as epic if teaming up with Sidon could be replaced by simply sailing a raft over and climbing inside.  Same goes with all the other quests in my opinion.