I was already having issues with the other 3D Zelda games before Breath of the Wild. But Breath of the Wild allowed me to really see what my issue with them was. Dungeon fatigue. The 3D Zelda games spend a lot of time focused on getting into and then doing the dungeons; the games don’t Feel open and free enough. Breath of the Wild offers a much quicker alternative to the dungeons with the Shrines. Unlike the dungeons, the Shrines don’t require your immediate attention, if you don’t want to do them now - tag them and come back later while you go off and explore the region some more, take down some mini bosses or Moblin/Bokoblin camps, or work on your armour sets, etc.. I found Breath of the Wild was easier to sink 120 hours in than Twilight Princess, Skyward Sword, or Wind Waker were to sink in 20.
I am not sure why I find Ocarina of Time and Majora’s Mask fine... probably nostalgia bias; but honestly, I take issue with some of the dungeons in those games too; I only got to the Fire Temple in Ocarina of Time last time I played, I ran out of steam during middle of that one. Link to the Past is never an issue because the dungeons take no longer than BotW Shrines, and the game feels cantered on the overworld.
I describe myself as a little dose of toxic masculinity.







