By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
MajorMalfunction said:

A couple hundred MFLOPS. Not much, but it's there. IIRC, Switch was 1.1 TFLOPS, XB1is 1.3 TFLOPS (XB1X: 6TFLOPS)  and PS4 is 1.84 TFLOPS (Pro: 4.2 TFLOPS). For last gen, Wii U was 0.352 360 was 0.240 TFLOPS, and PS3 was 0.192 TFLOPS or so. 

FLOPS aren't really a useful metric for comparing systems to wildly different in architecture and design. It's kind of like comparing horsepower between a car, a boat, and a plane.

Your earlier post was correct; Switch is slightly more powerful than PS3/360/Wii U when portable, and significantly more so when docked.

You are totally corrent on that architecture comment. Wii U was a VLIW 5 architecture, meaning each physcial gpu thread had access to 5 lanes of SIMD, but due to the type of data processed, 1 lane is consideraly underused, so the WiiU was even more underpowered than the specs tell you. XB1 & PS4 got away from that old architecture GCN( RISC SIMD). 



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos