curl-6 said:
FLOPS aren't really a useful metric for comparing systems to wildly different in architecture and design. It's kind of like comparing horsepower between a car, a boat, and a plane. Your earlier post was correct; Switch is slightly more powerful than PS3/360/Wii U when portable, and significantly more so when docked. |
You are totally corrent on that architecture comment. Wii U was a VLIW 5 architecture, meaning each physcial gpu thread had access to 5 lanes of SIMD, but due to the type of data processed, 1 lane is consideraly underused, so the WiiU was even more underpowered than the specs tell you. XB1 & PS4 got away from that old architecture GCN( RISC SIMD).
Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past
Currently Watching: The Shield, Stein's;Gate, Narcos







