Pemalite said:
curl-6 said:
While it would've been nice to play TP/SS in 360 graphics and Botw in PS4 graphics, I think that going with weaker hardware was unfortunately necessary for Nintendo; their attempts to be competitive power-wise just weren't working out.
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Going with weaker hardware doesn't change their competitiveness in the slightest or reduce their innovation, you can still have class-leading powerful hardware and still be different from your competitors. The WiiU had weaker hardware than it's competitors and is also probably one of the largest failures in Nintendo history, power or lack thereof doesn't equate to success.
What it does do is reduce the financial risk upon Nintendo as it's component costs are more easily absorbed by Nintendo and it also allows for larger profit margins. Even the Switch used older, cheaper and more conservative chips to trend along that line, whilst Maxwell is still pretty competitive, Pascal with higher clocked ULV LPDDR4 could have provided a substantual boost.
With that, there is no point crying over spilt milk, Nintendo has listened to the criticism over power for generations now and has ignored that sentiment and done their own thing anyway. And that's fine.
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Going with weaker hardware with the Wii allowed them to be more affordable than their competitors, plus with motion controls being such a gamble, cheap parts allowed them to avoid massive losses should their main party trick not have paid off.
Switch on the other hand was locked out of being as powerful as PS4 by its form factor.
In both cases, I'd say that going with less powerful hardware paid off. I mean, if they'd made a power-competitive device it would have to be a traditional console, and there's really no room for a third one of those on the market.