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Jumpin said:
Hynad said:

At the time of their releases, and probably at the time he played those games, all 3 used state of the art tech on consoles that were competitive from a hardware power perspective.

I don't agree with his stance about missing on the Switch just because it's weak compared to the PS4 and XBO. But I can understand where he's coming from. 

But I played the game on Wii U and thought the game looked gorgeous and played well, despite some framerate issues. I tried it on the Switch and it looks and runs much better on it. It's one of the best game of the current gen so far, so if he wants to miss out just because for him "fun = powerful hardware", that's his loss.

The Switch also uses state of the art technology. While it is not quite as powerful as PS4 or XBone, it’s not like the games look significantly behind, either. It uses chipsets that give it all the required features of the current generation of consoles. Plus it has the added benefit of portability, meaning, wherever you can take your phone, you can take your Switch. That more than makes up for it, and prevents the Switch from being redundant to the PS4 in the way the GameCube was to the PS2. N64 also used low density cartridges and an incredibly small texture cache, which completely nullified the power advantage over the PSX - and so PSX games often looked significantly better than N64 games - it was a wider gap than PS4 and Switch.

I'm very sorry but I'm going to have to disagree here too. If I remember correctly, the GPU of the Swich is based on the Tegra 1 with Maxwell technology when at the time it could have been based on the more advanced Tegra 2 on Pascal technology. Now you may argue that it would have made the final product more expensive, that may or may not be true, I don't know and for all I know it could be true. My point here is that the Switch did NOT use state of the art technology at the time of production. I just wanted to clarify that point.