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Mnementh said:
curl-6 said:

In layman's terms, the Tegra X1 in the Switch is around 2-3 times more capable than the Wii U's Latte GPU, while the Switch has 3GB of RAM available to games compared with 1GB on Wii U.

As a point of comparison, let's look at FAST Racing Neo, one of the most technically advanced games on both Wii U and Switch. On Wii U it uses a reconstructed 720p resolution where some elements are rendered at half-res, or just 640x720. On Switch it runs at 900p-1080p with no reconstruction, a very substantial increase in pixel throughput. Then on top of that it has a more stable 60fps on Switch and improved lighting effects as well.

As you helpfully explained, games are scalable. So I'm pretty sure most games are possible on WiiU, just with reduced details. Especially resolution offers a lot of scaling. The reason Switch is getting Doom isn't power, it is success of the device.

Power makes scaling much easier though; Doom on Wii U would require the game to be practically rebuilt from scratch, while on Switch this isn't necessary because the hardware is powerful and modern enough to handle the core technology so long as the settings are dialled down.