caffeinade said:
Retro knows. |
It's hard to do that with such an arcade type of game. To do a "BotW" style the team would have to expand.
BotW was made inside Nintendo HQ where they shuffle around development staff all the time. For Zelda they usually focus a lot of people around the end. And I'm sure they did that intensely for BotW.
Retro is a medium sized team and it's a completely different building. They'd have to literally hire a bunch of people, and that isn't easy to do, especially since they're working for such a finance conscious company like Nintendo. They have had a long time to work on something though, I have my expectations high too.







