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caffeinade said:
mZuzek said:

What the hell would a "BotW style" F-Zero be?

Retro knows.

BotW style budget and scope.

Track editor, custom characters, seamless multiplayer, player housing, quests, ect.

It's hard to do that with such an arcade type of game. To do a "BotW" style the team would have to expand.

BotW was made inside Nintendo HQ where they shuffle around development staff all the time. For Zelda they usually focus a lot of people around the end. And I'm sure they did that intensely for BotW.

Retro is a medium sized team and it's a completely different building. They'd have to literally hire a bunch of people, and that isn't easy to do, especially since they're working for such a finance conscious company like Nintendo. They have had a long time to work on something though, I have my expectations high too.