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Einsam_Delphin said:
Smartie900 said:

Honestly... I think the lack of progression in your character is the thing people love most about this game. Lack of character progression is a valid argument since inclusion of upgrade systems could make gameplay more varied. However... I think the people that love this game enjoy it because they have to improve in the game with little artifical interference. Maintaining a similar playstyle throughout the game means the player has to improve on the game by themselves in order to beat it. They get items such as extra hearts and stamina... but players still have to master their own playstyle in order to move further. It's a lot more rewarding when Link gets stronger armor or weapons since he was able to get it due to the player's increasing skill. I think players would feel a lot less rewarded if they had an arbitrary upgrade system that made improving in the game by themselves feel pointless. That's just my viewpoint though... as games should be left up to the interpretation of the player. BOTW is definitely not perfect as it does have certain issues with structure.

 

That's an interesting viewpoint, though I don't think I fully understand it. I mean you can improve your play in any game, and it's moreso important in games that have ever-evolving gameplay as you'll have to adapt to new strategys and challenges. In BotW though, once you figure out the best way to kill an enemy, you can just stick to that strategy because there's no further challenge to make you improve. Shoot a Guardian in the eye, destroy it's legs, rinse repeat for the rest of the game. Better rewards with better performance is also a concept in most games, and while stat increases are always good, stuff that lets you do new things and explore new areas are great atleast imo.

That is one of the problems of BOTW. I think this strategy would work better if enemies got progressively more difficult based on your skill level. I wouldn't want an upgrade system since I think it has been overdone... but there is still room for improvement with this concept.