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AngryLittleAlchemist said:
Smartie900 said:

The experience of getting yourself do the dungeon is a lot more fun than the dungeon itself. When I was doing Vah Ruta... I had to face a Lynel on top of Plymous Mountain. I could have snuck past him... but I wasted all my weapons and my arrows to just barely kill him off. That's been one of my favorite experiences from the game. Having to seal surf in Vah Naboris was pretty great too.

I agree. I don't think that's a problem with the dungeon structure but with the game however. Actually, there was at least one time going to a dungeon was very boring for me. It was too easy and didn't last long enough. That's kind of true for all them but it made this one especially bad.

The game has structural issues that annoy me as well. My prime example is how every shrine is constructed with the same basic layout, with the same music, with the same objective, and ultimately the same reward. Breath Of The Wild works best when you're allowed to do whatever you want in the open world.