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Miyamotoo said:
Mr Puggsly said:

Assuming Doom is coming in the near future, like months, don't expect significant changes from what we've seen. Usually the extra polish is more stable performance and other tweaks. I highly doubt visual fidelity will be the same for docked and unlocked. Its amwaste of resources on technically demanding titles. Therefore I predict better graphics in docked if the resolution is equal.

We will see in any case, for instance we just recently saw that Mario Odyssey got 900p boost for docked mode and game is releasing next month.

For the record, Doom isnt locked 1080p/60fps on PS4/XB1, on PS4 has dynamic resolution, while on XB1 most of time runs at 828p resolution, and FPS its not locked neither of PS4/XB1, on XB1 actualy FPS imost of time is below 60 fps.

"This highlights one area where a PS4 exhibits an advantage over Xbox One: it boasts a full 1080p output for the vast majority of the duration, with minor drops in resolution occurring in select circumstances. In contrast, Xbox One regularly struggles to hit full 1080p, more often coming in around 1472x828 or lower."

http://www.eurogamer.net/articles/digitalfoundry-2016-doom-face-off

Yeah, Doom is not regularly hit 1080p because the X1 is already being over taxed trying to achieve high quality visuals and frame rate.

The Switch version isn't just dropping to 720p and 30 fps, but its also reducing the quality of assets and effects. As Digitalfoundry suggested, some graphics setting will even lower than the lowest PC settings. Frankly, it would probably be really difficult to bring this to Switch if it wasn't already designed for 60 fps on 8th gen consoles.

It makes me think of Battlefield 4 on PS360. That version actually runs a resolution at par with X1. But the difference in frame rate, effects, and asset quality is massive. This is essentially what Doom is on Switch, but with a lower resolution than X1, which is fine because it will still enjoyable with reduced visuals and its portable.



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