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Nuvendil said:
Ganoncrotch said:

The only real area's that it would streamline the gameplay would be where a faster system was able to hold an area in memory and display a cutscene ongoing elsewhere, the Switch might find it easier to handle such a thing by simply popping a pre rendered version of the other scene overlayed rather than dumping the current scene only to have to redraw it before allowing gameplay resume.

That said, I've never actually gotten around to playing skyrim so I don't know the games ins and outs, was just speculation on what the extra size could be as obviously there has to be a reason why this is bigger than the anniversary edition on PC.

Cutscenes in Skyrim aren't really cutscenes.  You're just stuck in place in the game world.  The scenes playout in no greater fidelity than gameplay.  So they are no more demanding than gameplay and also don't have the kind of transitions needed to mask a switch to prerendered graphics.

Yeah I've seen the intro movie and was thinking "that would be pointless/impossible since your character has to be there" but was thinking there might be stuff later like I said with cut aways to a different scene, I'm sure digital foundry will be taking the iso of the game apart while I put on my master sword and Wizards hat and cut up all 14.3GB of this thing next month :D



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