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flashfire926 said:
Errorist76 said:

Oh it's crashing sounds now which define a good sim, not FFB, general physic and tire model.

Looks like you haven't even read what I have said. YOUR CAR SHOULDNT BE ABLE TO DRIVE THE SAME AFTER HITTING THE WALL AT 260 MPH, which it does in gt games. Collisions are outright bad in gt games. I think you are referring to driving physics generally, cause they are best in class in GT.

Oh I've read what you said. It simply wasn't clear what you meant, sorry I got you wrong. As someone other has stated it's a matter of turning the permanent damage on in the options. Optical damage wasn't even implemented in the GTS beta first and even mechanical damage was added later. 

 

DonFerrari said:
Errorist76 said:

pCARS 2 is more of a serious simulation. Forza is very arcadey in comparison, especially with a wheel. Best played with a controller. GT is somewhere in the middle. I definitely think there's room for all 4 (don't forget AC) as they do enough to differentiate themselves from another.

Haven't played PC2, but PC1 simulation was shitty.

Agreed. PC2 is much improved in that regard.

 

 

flashfire926 said:
DonFerrari said:

Haven't played PC2, but PC1 simulation was shitty.

You mean the control was shitty, not the simulation, which is head and shoulders above gt. The second game fixes those problems, btw

Sorry but I may disagree. Even GT6 had a better tire model than pCARS 1 had.