bonzobanana said:
There are some 360 games with amazing visuals for their time in the last years of development. Your idiotic defence of Switch is un-necessary. I've already stated the game would have downgraded visuals mainly due to limited memory I would imagine. By downgrading the visual assets it will clearly be easier to get to 60fps. It's called optimising the game for the hardware. There is no part of the Switch hardware that has a 256GB/s memory pool like 360 and as for cpu performance the 360 is close to 20,000 mips (6 threads at 3.2ghz) which while the Arm A57's are much more capable cores there are only 4 processes at 1ghz which equates to about 13,000 mips. The PPC series also have an extended instruction set compared to Arm. Again the idea that somehow the Switch is hugely more powerful than 360 and PS3 is certainly false for portable Switch performance. Again there is evidence that the game will be running at 540p much of the time on portable which is close to ED resolution not even HD. Lets not get stupidly hyped up and unrealistic about Switch performance.
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There is really no need for personal attacks.
There are indeed 360 games that look amazing for their time, I would even contend that some of them still look excellent today. But even when portable, the Switch is more capable hardware; not enormously so, I never claimed that, but enough to make a significant difference. Numbers alone don't tell the whole story; new features and improved efficiency allow the Switch to punch above what the raw figures would suggest; delta colour compression for example grants considerable improvement in bandwidth efficiency versus older hardware. Also, eDRAM only gets 360 so far; it's one of many parts that make up the hardware, and it won't help if you're bottlenecked somewhere else.
There were games on Xbox 360 that ran at 540p, but nothing on the system ever approached the technological level of Doom 2016, and the Switch version appears to retain most of the PS4/Xbone tier rendering tech, such as temporal supersampling, PBR, GPU accelerated particles, etc.
Sure, if you cut down Doom until it looked like a game from 2004 you could run it on Xbox 360 at 60fps, but the team behind the Switch port clearly have different priorities and have set out to retain the general look and most of the technology of the full fat version. You couldn't do that on Xbox 360, but you can on Switch.









