Doom seems to be more GPU bound than CPU bound, given its dynamic resolution on PS4/Xbone and the fact that's not pushing a lot of complex physics/AI/etc.
As such, I don't see why it couldn't run at 60fps on Switch if the devs made the necessary cutbacks to resolution and other graphics settings. That's not to say that it will necessarily, it all depends on how high a priority the devs have placed on framerate and how much they're willing to work and sacrifice to get there.







