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caffeinade said:
ruffy37 said:
This size has nothing to do with skills. They just don't use prerendered videos. Every game which uses it, is huge.

Prerendered videos suck anyway, it is lazy design.

 

SvennoJ said:
caffeinade said:

Prerendered videos suck anyway, it is lazy design.

Yeah so lazy

Without the pre-drawn cutscenes I have lost a lot of interest in the sequel.

Mario isn't going for story, nothing to do with laziness. Breath of the wild uses pre-rendered cutscenes, lazy developers?

Caffeinade raised a good point.

Many games simply have too many cutscenes. A game such as Quantum Break shouldn't be 130gb when GTA 5 is about 60gb. 

 

A game such as Ni No Kuni or Professor Layton have cutscenes, but at the end of the day their 16gb and <1gb size files stay reasonably low.

 

Funny enough, level 5 made both series, and typically out their games on Nintendo systems. I suppose they've learned not to bloat their games