RolStoppable said:
Not really an issue when the amount of TP goes up with each level, allowing you to use skills more often until TP need to be replenished. There's also the question of how the game will really play out. If the eight characters go through their own unique story instead of being merely different starting points that ultimately form the same party at the midway point of the game, then the EXP could be scaled in a way that allows characters to reach level 50-70 in ten hours. Regardless of how it ends up though, the important point is that conserving TP is a misplaced strategy in this game. |
True, but perhaps other factors could change that later on tho somewhat. Also depending on how the demo will be compared to the final game. Fortunately they'll get feedback either way and apply it (hopefully)
I think it's good that it's worth using the system tho at least, just might need some balance tweaks. Luckily it's just a demo. (and maybe that's why they made it like that to begin with, just for the demo? Who knows)TC made it sound like you got no benefit out of it.







