irstupid said:
I'm going to have to respectfully disagree. Let's use an example. I'm fighting an enemy and I hit him once and it does damage. He attacks me. My next turn I attack him using 3x and notice on the second hit that I get a break. I just learnt that using that weapon, it takes 3 hits total to set him into break mode. IF you didn't notice, break mode means they lose their turn to not only attack that turn, but the following turn. Thus I keep that in memory. While he is break mode, I DO NOT use my chain attack, I attack with a normal attack, a magic attack, buff myself, heal, summon ally, whatever. The point is, I build up 1 point for the following turn when he gets to attack again. My turn ends, and its my turn again, due ot him being broke,. He is no longer broke, so he will attack after me. I go to 3X attack, because I KNOW that this will break him. Thus he doesn't get ot attack again. I've fought so many battles, where th enemy has gotten to attack like once to each of my like 8 turns. Heck, lots of times beyond te first round, the enemy never gets to attack again. That is how you use the break system, not to just endlessly use as much as you can each round, which would be two. You can go to a max of four, even though you can build up higher than that. Most enemies break at either 2 or 3. I usually start a battle with a 2x attack. If that don't break them, then i know its 3 and just do a normal attack next round. Then while they are broke I do a simple magic attack that does like 10x the damage of my normal attack. Doing a normal magic attack also builds up a counter, so my next attack, i have 3. Just enough to break again. Rinse and repeat. Enemy dead. |
/this
You can use the battle system to strategically take down enemies far stronger than you. Unlike most modern RPGs, standard enemies actually are cable of inflicting decent amounts of damage on you. Mastering the boost system minimized the amount of turns your foes get. If you play you cards correctly, you can often prevent your foes from hitting you at all. Before I got the hang of this I was burning through healing grapes. The demo took this from a game that I'd snag on sale to a game I'll buy day one. This game oozes the personality and soul of a classic Square RPG. I was fearful that this would be a souless paint by numbers JRPG like I Am Setsuna. If this demo is indicative of the final games quality, this will be the best Square RPG I've played in years.








