irstupid said:
I'm going to have to respectfully disagree. Let's use an example. I'm fighting an enemy and I hit him once and it does damage. He attacks me. My next turn I attack him using 3x and notice on the second hit that I get a break. I just learnt that using that weapon, it takes 3 hits total to set him into break mode. IF you didn't notice, break mode means they lose their turn to not only attack that turn, but the following turn. Thus I keep that in memory. While he is break mode, I DO NOT use my chain attack, I attack with a normal attack, a magic attack, buff myself, heal, summon ally, whatever. The point is, I build up 1 point for the following turn when he gets to attack again. My turn ends, and its my turn again, due ot him being broke,. He is no longer broke, so he will attack after me. I go to 3X attack, because I KNOW that this will break him. Thus he doesn't get ot attack again. I've fought so many battles, where th enemy has gotten to attack like once to each of my like 8 turns. Heck, lots of times beyond te first round, the enemy never gets to attack again. That is how you use the break system, not to just endlessly use as much as you can each round, which would be two. You can go to a max of four, even though you can build up higher than that. Most enemies break at either 2 or 3. I usually start a battle with a 2x attack. If that don't break them, then i know its 3 and just do a normal attack next round. Then while they are broke I do a simple magic attack that does like 10x the damage of my normal attack. Doing a normal magic attack also builds up a counter, so my next attack, i have 3. Just enough to break again. Rinse and repeat. Enemy dead. |
And you can do that way easier by hitting twice each turn and keeping the enemy broken and unable to attack until it is dead.
All you have done is describe a bunch of actions which take more commands to accomplish the exact same simple task of attacking. After you repeat this chore hundreds and hundreds of times, it gets tiring. There are easier and less painful ways to go about a battle system.
I describe myself as a little dose of toxic masculinity.







