| flashfire926 said: For the last time, I don't get how botw is considered as a port. For example take a random game like, say, battlefield 1. Would you say that Xbox one version is a port of the ps4 version? The game released for both systems at the same time, as a multiplat. You can tell more focus was even put towards the Switch versions towards the end, because the gamepad map and slate functions were never implemented in the wii u version. See, why weren't they implemented if the game was "developed first and foremost for Wii U"? By the end the development was focused on making both versions simultaneously, regardless of how it was in the start. |
Because it's good propaganda for those people who want to bash the Switch by saying it has no original games.
By the absurdly pedantic logic that people use to describe BotW as a port on Switch, all final releases of all games are ports. Technically, the codebase, scripting, art and text assets are all completed separately of the platforms (in this case, Switch and Wii U), they are compiled on the dev kits for testing purposes, and then ported over to release buids on Wii U and Switch. You could even get as granular as different versions of dev kits required porting due to conversions that would have to take place. Yes, no one rational views things this way.
Typically games are only considered ports when then released version of one platform is used as a base for bringing the game to another platform. Since the Switch version is the original release, it wouldn't be considered a port.
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