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Nuvendil said:
fatslob-:O said:

Are you referring to me with this line ? 

And don't even compare the two different sports game series where one is more guilty of rehashing the engine (NBA) than the other (FIFA) ...

Sometimes content is tied to technical rather than logistic or creative reasons! The probable reason why journey mode was primarily designed around the Frostbite 3 in specific rather than the other engines is because ALL of the cutscenes are rendered at 30FPS on consoles with higher quality graphics to boot and more varied environments compared to the ingame graphics ... (Just how do you propose EA make the content work on the Switch ?)

I am referring to EA.  EA implied themselves that The Journey is only possible if Frostbite is used.  And that's just ridiculous.  They could have reconstructed those cutscenes in the new engine, it's not rocket science.  The two engines obviously have similar toolsets if they have their teams working on both and both are internal engines.  

Soundwave said:

NBA 2K does not come without compromises, apparently they got (an obviously modified) actual engine running on Switch, but at a steep price it seems -- 30 fps instead of 60. 

EA got FIFA at 60 fps while using a custom engine. 

There are pros/cons here to either approach, I think honestly I would've preferred 60 fps for NBA2K with a custom engine. 

EA has done good, I would kill for a NHL port on Switch as good as what soccer fans are getting with FIFA for Switch, a lot of others would probably say the same for Madden NFL. 

With Switch it's not about having every damn feature. It's about being able to play reasonably "console type" sports sims on the road for the first time ever. That's the big deal here, PSP/Vita had some OK sports sims, but none of them really made you go "oh wow, this is pretty close to FIFA/Madden/NBA2K at home". Nor did it have the ability to pop off Joycons and play multi in a snap, that feature really actually favors sports games moreso than many other genres. Sports should be a big genre for the Switch unlike some of the previous Nintendo systems. 

This isn't a zero sum game.  FIFA could have been feature complete with the new engine,  EA just didn't spend the money.  I'm not opposed to using custom engines, I'm apposed to cutting out features for now logical reason other than to save money and then USING the change in engine to try and explain that decision away rather than being honest with the audience.  

I like the Switch and all too, but lets also be pragmatic here -- it has a userbase of like 5 million. Which is on the high end of what EA could've possibly expected given how Wii U went. Why should it have the same amount of money spent on it as the other versions that have like 6x-10x the userbase? EA could've basically just waited until next year like most third parties are doing with Switch. 

You are getting the best portable soccer game ever made that you can play anywhere with friends even that takes advantage of the Switch hardware modes fairly well. Yes it's missing one mode, do people even really use that mode that much? It sounds pretty lame to me. I would kill to have a similar quality port of NHL 18 on Switch, FIFA/soccer fans who have a Switch are freaking lucky.