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Nuvendil said:
Soundwave said:

I don't really consider FIFA "hobbled". Switch is going to have to have some compromises, it's far less capable hardware than a XB1/PS4 for obvious reasons ... it has to be able to run at 5 watts whereas a PS4 runs at 60 watts electricity.

The "don't buy it, hobbled" police are full of crap here IMO. This is a legit good version that EA has put real effort into and there's nothing close to as good of a portable soccer experience available anywhere else.

Buy it for fucks sake. You can't exactly put your PS4 in your back pack and play it on an airplane.

This is a very good effort from EA from the sounds of it and I hope they are rewarded with decent sales. I'd dearly love to have an NHL 2017 port of similar quality (60 fps) that I could play on long flights, that would be amazing. There are a lot of other IP from EA aside from the obvious ones I'd love on Switch as well ... like Sim City would be great on the system. 

It's missing. freaking. features.  

If they gave enough of a shit they could have had the GAMEPLAY features here in full.  If that were the case, the engine switch wouldn't matter.  But since they want to imply that somehow the two are connected, since they use the switch as a limp, pathetic excuse for why they can't be assed to put in the same effort on Switch as the other current platforms, I'm not going to defend them.  Because not only is the exclusion of features lazy and cheap, the attempt to pass it off as tied to the freaking engine is just contemptuous.  This attitude is not something I am going to defend and not something any consumer should defend. 

NBA 2k18 is a very good effort.  This is the usually EA "I guess we gotta put SOMETHING on the system, *sigh*" effort that they've put in time and time and time again.  That last noteworthy effort I can think of by EA on a Nintendo platform was Nead for Speed: Most Wanted in 2013.

No, it isn't garbage.  But since when did "not garbage" become the gold standard?

NBA 2K does not come without compromises, apparently they got (an obviously modified) actual engine running on Switch, but at a steep price it seems -- 30 fps instead of 60. 

EA got FIFA at 60 fps while using a custom engine. 

There are pros/cons here to either approach, I think honestly I would've preferred 60 fps for NBA2K with a custom engine. 

EA has done good, I would kill for a NHL port on Switch as good as what soccer fans are getting with FIFA for Switch, a lot of others would probably say the same for Madden NFL. 

With Switch it's not about having every damn feature. It's about being able to play reasonably "console type" sports sims on the road for the first time ever. That's the big deal here, PSP/Vita had some OK sports sims, but none of them really made you go "oh wow, this is pretty close to FIFA/Madden/NBA2K at home". Nor did it have the ability to pop off Joycons and play multi in a snap, that feature really actually favors sports games moreso than many other genres. Sports should be a big genre for the Switch unlike some of the previous Nintendo systems.