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Nuvendil said:
curl-6 said:

While I have no doubt it's technically more demanding simply by virtue of running on stronger hardware, the water doesn't look any better to me, and the grass still looks like sprites. Granted it is hard to say much for sure to say based on compressed streams further muddied by youtube and a less than full screen window, but with the more powerful GPU and larger RAM available to the Switch, I'd expect considerably more detail, but so far I'm just not seeing that.

Check the video at 35:40 and the closeup at 41:42.  Also check the E3 stream at 11:30.  The grass is made up of multiple bisecting planes like in Skyrim, Fallout 4, Witcher 3, Final Fantasy XV, and so on.  In the E3 build they had some billboards mixed in but those seem to have been dropped.  

The water is harder to see with the stream quality but I'm 90% sure it's more accurate.  XCX used pretty basic cube-maps.  

And that change in grass techniques is a pretty drastic leap in demand for the hardware.  And the trees being of the poly count they are is also a significant improvement over what you see with, say, the trees in Primordia which are quite basic.

Right now, improvements beyond polycounts and lighting are hard to judge cause the videos are a bit muddy.  The architecture of the city seen here though definitely has more texture detail than NLA.  We'll have to see how it all comes together, but I'm very optimistic about the games technical prowess. 

Still can't really see it, tried blowing up the video to full screen but it's just too murky. Some good quality, full screen, direct feed footage would be a godsend right now.