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Rath said:
I'm thinking perhaps a more simple game to get started on would be a simple roguelike game?

Dtewis game seems like it would require quite a lot of skill to program from scratch to be honest, all those physics and stuff. Roguelikes on the other hand would theoritically be quite simple - especially if we dropped some of the more complex things like randomly generated dungeons for the first try.

Also roguelikes are turnbased which I feel would also be a helluva lot easier to program than something in real time.

 I think the game Dtewi wants to make will be mkre of a later platformer. Right now I think we would be happy with a simplified Mario Bros.



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